But can it compete with a decade of power creep
It makes some of the activation costs of Manlands even cheaper, allowing for players to cheat out a 2/2 Flying Blinkmoth Nexus at turn 5
With bounce lands like Simic Growth Chamber, you can start making extra mana early, especially when combined with cards like Explore or Arboreal Grazer
Giving +3/+1 and trample the turn you cast it is already a huge way to force damage through, and the Monster role token is a big difference, compared to similar combat tricks
Given how many decks play a handful of mana rocks and utility artifacts, its not hard for this to be swinging for four to eight damage in the early game
His first ability works best with mana dorks, so we can use them immediately