It seems like it is balanced by its mana cost, but no one -- I repeat, no one -- is paying full cost for Hullbreaker Horror
This is the kind of thing I dreamed about when I was a 10-year-old kid, glued to both my TV and Game Boy, playing every Final Fantasy game I possibly could while looking for ways to import promotional soft drinks designed after the series Potions
Suddenly, you have the run of the board from turn three onward with one of the best removal effects in the game: Armix gets around indestructible and theres no reason you wont have six or more artifacts on the field or in the grave at any time
The beauty of these combos is that theres almost certainly one that will work well in your deck, but you need to choose wisely
This six-mana dragon lets you win the game if you control twenty or more artifacts in your upkeep, and it enables you to steal all the artifacts a player controls when it deals combat damage to them
I have done one of these before but it was a bit of a mess