Soft-locking your opponent out of the game is fun, but you'll have to put them out of their misery eventually
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1 Azra Smokeshaper
While theres no universal rule, most Commander decks should aim for around 38 or 39 lands, complemented by roughly 8 mana rocks, ramp spells, or mana-producing creatures (such as Sol Ring, Arcane Signet, Rampant Growth, or Birds of Paradise)
Sol Ring is the card you find most often, but theres a bevy of powerful artifacts this can search for including Skullclamp, Sensei's Divining Top, and Mana Vault
Making a bunch of tokens is a good way to win the game once you've dumped your library in the graveyard