Black has the most descend payoffs, while red is extremely good at descending efficiently each turn thanks to cards like Sunfire Torch and Volatile Wanderglyph
If set up correctly, Cloud can go from a non-threatening 2/1 to an absolute unstoppable beast in no time
I also have specifically selected an Urza list to highlight that it leaves most of the Stax rocks at home and instead packs a lot of interaction and proactivity
It also might not be a creature card
The Cycle of Sin Final Fantasy X is built around the cycle of Sin, a massive creature that rises to cull civilizations that grow too large or too advancedbut whose slaughter can be paused for a period of Calm years when a Summoner sacrifices themselves in a final battle against Sin to summon a final aeon capable of defeating Sin albeit only temporarily, locking the world in a cycle of destruction
Basically, it boils down to thisto satisfy the condition of a card with a threshold mechanic, you have to build a deck that helps you do whatever condition you need to meet