Hypnotize and Improvize are two actions that replace themselves, while Strike a Good Match, Tinker Bell, Pongo, and Lucky all give you card draw while also allowing you to filter your deck and select the optimum card for each situation
The trove also includes 6 high-quality damage-counter dice and a unique spin-dial lore counter, adding a new level of immersion to your gameplay
For example, cards that allow you to deliberately return cards to your card - such as the item card Perplexing Signposts - or play cards for free, letting you efficiently pop Merlin, Goat in and out of your hand for a lore each time
$0.49 Donatello, Gadget Master Teenage Mutant Ninja Turtles $2.99 Michelangelo, Improviser Teenage Mutant Ninja Turtles $0.79 Leader's Talent Teenage Mutant Ninja Turtles $0.49 Mikey & Don, Party Planners Teenage Mutant Ninja Turtles $4.49 Michelangelo, Weirdness to 11 Teenage Mutant Ninja Turtles $5.99 Raph & Mikey, Troublemakers Teenage Mutant Ninja Turtles $1.99 Mutagen Man, Living Ooze Teenage Mutant Ninja Turtles $1.99 Mikey & Leo, Chaos & Order Teenage Mutant Ninja Turtles $0.49 Splinter, Radical Rat Teenage Mutant Ninja Turtles $6.49 Dark Leo & Shredder Teenage Mutant Ninja Turtles $1.29 Slash, Reptile Rampager Teenage Mutant Ninja Turtles $0.99 Leonardo, Cutting Edge Teenage Mutant Ninja Turtles 0 results found
With that, let's dive into this game
That being said, the deck works surprisingly well on its own with plenty of synergy built in