I see as low as 29 (with lots of 0cmc extra expensive cards) and as high as low 40s
Ghosts of Christmas is another trick-taking game, this time with the twist that you play three different tricks at once representing the past, present, and future
Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library
Red-White: Tapped creatures The red-white archetype revolves around having at least two creatures tapped each turn
Conceptually, I hate games that revolve around the idea of numbers go up. Sure, your level and damage output go up in an RPG, but the story is what ties you to the experience
Some instant or sorcery spells require alternative or additional targets if the gift was promised