Alongside this, white card draw usually requires other conditions such as playing creatures, playing enchantments, or gaining life
TJ: 6/10 turning my cycle cards into "draw two" seems really powerful for a pretty low cost
Cards per Pack Each pack contains a set number of cards
Early game in a spellslinger deck this is a serviceable rock, but as the game progresses, you can essentially pay five to cast some spells again, at random, over the next few turns
I have also seen some other decks splash green to have access to Heroic Intervention, but for a casual deck like this, keeping it to two colors saves money on a land base
Its important to remember that the 100 cards also include the commander itself, which doesnt go in your library