Thats amazing for a card game that normally lets you draw only one card at the beginning of a turn
This unusual red card lets you play more lands than usual - but it's not pure ramp, you have to bounce them back to hand again
Its a Midrange deck that provides a large number of recourses to mess with your opponents board state and strategies, splashed with Evasive Questing cards like Pongo and Peter Pan, Never Landing
However, even now, we can see which cards seem to be the best pulls in the packs, and get a rough idea of just how special these beautiful cards are
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There are a couple of more tame effects (i.e., Crystal Fragments) that are technically DFCs though