If you clear those hurdles, Weathered Wayfarer also costs a white mana to activate, which can be at odds with other early plays youd like to make
The one thing I will note: you want to be playing around 27 lands with eight cycling duals, which limits you to Grixis or Esper instead of the traditional Temur or Jeskai
You also have Merfolk Cave-Diver that can deliver one huge, unblockable, knock out punch once you explore enough
Emergence Zone Have you ever held a card in your hand and thought, I wish I could cast this at instant speed
Anara into Odric will provide it on your turn, but failsafes like Rootborn Defenses, Heroic Intervention, or Faiths Reward can protect the team on other players turns
Level up has proved to be a great mechanic offering cards that scale well throughout that game complete with interesting choices