Akromas Will (Commander Legends) Historically, one of the biggest struggles for white has been finding good finishers - Akromas Will is exactly the type of card that white needs to help alleviate this issue
I guess if you absolutely cannot shuffle the cards this is better than nothing
Between enter the battlefield effects, triggered abilities, and other synergies, it's often the case that playing a creature provides an opponent with much more value than just the creature's board presence
Some players like to annoy others by casting duplicate sorceries on it and doubling the effect -- as a result, the opponent just gives up entirely
Suddenly, all that discard, land destruction, and card drawing they've used has backfired, as they find themselves at a low life due to Necropotence, with two (or less) lands in play, no creatures, and no cards in hand
You'll also want to prioritize a consistent deck over one with a single good card