Thanks to the set still being at its core a parody, Unfinity was allowed to explore unusual mechanic spaces, with a heavy focus on dice and even an extra deck of "attractions," versatile artifacts that produce a wide range of effects
You dont need to force a splash or chase shiny cards to build a winning decklet the packs guide you, and stay flexible
theres a reason you rarely hear about Tana, the Bloodsower
Versatile rocks like Mind Stone, Commanders Sphere, and Fellwar Stone are also great options that rarely cost more than a dollar
These are similar to other card games in that theyre just big versions of the same cards
Certainly the Cloud can be oppressive and it will straight up end the game if you get to land a good one but it is not something you can just throw in some mana rocks and have reliably do what you want like Upheaval