The deck focuses on enchanting your opponents with a ton of different curses, each of which have strong abilities such as draining life, card draw, removal, nerfing their creatures, direct damage, copying their spells, creating creature tokens, etc
Today Im going over what makes the best blue creatures great, what theyre played with, how they work, and where they fit into the list on a broader scale
There are four main factions in Chroma
It gets points for being the snow commander, but Jorn is still a pretty cool card
But with 19 sets in Standard moving forward, the odds of finding two creatures that happen to do something game-ending if you get them both on the battlefield together go up significantly
It might look risky, but if you do it right, youll survive and your opponents wont