When your opponent summons monsters, you can activate Floodgate Trap Hole to change all those monsters to face-down defense position
The card itself is fine as far as i'm concerned, let me help you withe the wording instead
UR Ultra Rare Toon Summoned Skull X DARK Level 6 [ FiendToonEffect ] ATK 2500 DEF 1200 (This card is always treated as an "Archfiend" card.) Cannot be Normal Summoned/Set
A single Cyber Dragon Infinity lock can shut your opponent out, while Chimeratech Rampage Dragon clears the board and swings in for the game
This works perfectly with Fluffal Wings to generate even more advantage
CORI-JP046 Chaos Silk Hat (Chaos Hats) Quick-Play Spell (1) When your opponent activates a Normal Spell/Trap Card, or monster effect: Choose 3 Spells/Traps with different names from each other from your Deck and 1 monster in your Main Monster Zone that mentions Ritual of Light and Darkness, and if you do, Special Summon the chosen Spells/Traps as Normal Monsters (Spellcaster/DARK/Level 8/ATK 0/DEF 0) whose name is Chaos Hats in face-down Defense Position, Set the chosen monster, and shuffle them on the field, then your opponents activated effect becomes destroy 1 opponents Set monster