Red and green struggle a little more but do have a selection of answers, Tinker for a Sphinx of the Steel Wind is far scarier for the red and green mages
As if the whole flying/first strike/trample trifecta werent already enough
This may be part of the instruction to roll a die or it may come from other cards
Aetherflux Reservoir Agate Instigator Aggravate Ajani, Nacatl Avenger Ancient Animus Ancient Bronze Dragon Angel's Trumpet Angrath, Minotaur Pirate Angry Rabble Ashen Firebeast Ashling the Pilgrim Ashling the Pilgrim Avatar Avengers: Under Siege Axelrod Gunnarson Backfire Banshee's Blade Barrage of Boulders Barrels of Blasting Jelly Bartz and Boko Battle-Scarred Goblin Binding Agony Black Mage's Rod Blasphemous Act Blaster Hulk Blazing Sunsteel Blazing Volley Blisterspit Gremlin Blitzball Stadium Blizzard Brawl Bloated Contaminator Blood for the Blood God
Now, the thing that I often get accused of when I criticise Counterspell design of this era is that I dont like counterspells. This is silly, because counterspells are great
And a card can be iconic for good, bad, or neutral reasons