Venturing Despite all being dungeons, some incredibly weird interactions between initiative and the older venturing mechanic can be difficult to understand
The trick is using it during your opponents turn, then using a mass blink spell on your upkeep before the creatures exile themselves
This plays super well when tapping your creatures to attack, making combat quite difficult for opponents
My Wolves deck had two copies, for example, but I dont think Id play them moving forward, as you really want Growth-Chamber Guardian and cheap, powerful creatures to go with it
One of the best blue board wipes, Upheaval offers a clean reset of the board, and youll probably win if youre the one expecting it
You can find non-foil versions of all the cards from the Through the Ages bonus sheet in Final Fantasy Play boosters and Collector boosters