Both Enchantments can load your hand with far more cards than you're typically allowed to keep, forcing you to discard the excess during cleanup and triggering Cool but Rude for every card thrown away
Using your commander or cards with similar effects, you can drop multiple lands per turn and generate more value
It's not a great threat, but I don't want a bunch of Starfields, Sigils, and Kruphix's Insights against cheap red threats, so it's a lesser of two evils
Unlike almost all the other cheat in cards on this list these are efficient enough that it is plenty good enough just swapping around filler and midrange utility stuff for value
It's the greatest, so fast you won't even know it happened
This card shows up everywhere , from being cast the old-fashioned way in Standard before rotation to being unfairly played in Legacy and Vintage