Five Color Hegemony The design of five color generals has shifted noticeably in the last six years
It allows a player to stop the stack and stabilize by creating a small army of 1/1 blockers to intercept aggressive starts
10 Commons or uncommons 2 Cards of each color 1 Multicolor, artifact, or common or uncommon land 1 Rare or mythic rare 1 Future Sight frame card There is a 60% chance for a rare or mythic rare
This version transforms that weighty effect into something much more whimsical, with bright rainbow colors, adorable critters, and a wide-eyed mascot wizard at the center
After all, you can play a pretty aggressive game with this deck
In many ways, it really did feel like I was playing a video game and that I was leveling up, earning experience points, and occasionally beating a dungeon and winning a Mox Pearl or whatever