If you blink, cascade, discover, or exile cards from graveyards, you get to draw
The ability to play on other turns really becomes incredible when you can ramp, draw cards, and grow a huge trampling threat at instant-speed
This works pretty well, and I think it improves the quality
And it does so in spectacular fashion, often helming mono-red storm decks that bide their time for a few turns before they obliterate the pod with a well-timed Crackle with Power
Opalescence is clearly an enchantment deck build-around, which let you turn Replenish into not only a source of lots of virtual card advantage, but also a massive battlefield position that could easily dominate and end the game
Its a way for us to keep the site running and provide you with valuable content