Sin's last ability puts all counters that were on Sin onto the target creature, not just its +1/+1 counters
Here are some extra cards as well as some non-budget options to consider as well
The game was nominated for "Best Mobile Game" at The Game Awards 2024
So, with the Refuges, over the history of my cube, seeing a comparable amount of play to the original tap lands yet offering a fairly similar seeming perk to the scry lands, why is it that the scry lands are so highly played
Trinisphere is also considerably more powerful on the play, where you can cast your free spells like Black Lotus and Mox Sapphire, then land Trinisphere, preventing your opponent from doing the same
Each enchantment card in your graveyard has escape