Basically a red aggro deck with a weird triple-tribal twist
It's a bad feeling when you run out of cards because it feels like youre not able to implement your strategy and the winner is whoever gets lucky enough to draw a game-swinging card first
Still, I think the upfront cost as well as the fact that you need to untap with it before you can start exiling stuff makes it a tougher sell than other options as far as graveyard hate goes
While overall Amber/Emerald wins on more of these categories and could be considered the best Into the Inklands starter deck, we would still give the edge to Ruby/Sapphire and its quite likely that it will be remembered for being the deck with the best staples in it, similar to the Amethyst/Steel deck before it
You don't need to control the spell or ability that creates the tokens, but you do have to be the one creating the tokens for Quina's first ability to apply
If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard