Well probably see it in Standard soon, and well definitely see it in Commander
The Sand'y is a 4-drop 2/2 with Islandwalk and then you can tap it to taplock an opposing dork and it cannot untap if your Sand'y is tapped, so it can answer a powerful dork and then when a more powerful one arrives, you can untap and then taplock the new one
I just find it fascinating that this archetype, which even my own younger self has criticized for simple and predictable gameplay, can simultaneously contain such multitudes of deck ideas and still present a different approach to each one
As a bonus, you also get some cat tokens, which also feeds the cat strategy of going wide
Rare Doesnt Mean Valuable Before wrapping everything up, I underline one last thing: just because a card is rare doesnt mean that its automatically valuable
But most decks need to pay a pretty penny for the good tutors