Last year I began this series where I would give you my choice for the best cards of each block, beginning with the first modern block - Mirage Block, and then moving forward
Recently, if your commander isnt providing you with a direct card advantage for simply playing the game, youre actively missing out, and I dislike how this is now the norm when looking to build a deck
While such drastic action is unlikely to pan out in reality, its hard not to sympathize with those feeling swindled on this one
As usual, we're looking at ambiguously powerful or fun cards for Commander, and they must be brand-new to Magic --so no reprints on this list
If this game had a password machine like Dark Duel Stories, Id unhesitatingly use it
So be sure to read them all to get a grasp on what cards look to be impactful and what cards you should be chasing after