Although having copies of the card means that one removal spell like Heros Downfall wont kill it fully, sacrificing a creature is a real cost and can leave both copies open to attacks
its about knowing how your Leaders ability interacts with the DON
Potentially something to build around in a mill/reanimate theme with some big creatures you are going to tutor to grave to recover
These needle-nosed creatures share their abilities, so the more you play, the better they all become, until you eventually have an army of unstoppable super monsters
We have two new mechanics that take centre stage and some minor cameo appearances from the mechanics Cycling, the ability to pay a cost and discard the card with cycling to draw a card and, in most cases, gain an extra effect
These permanents and spells can cause some real damage and are solid strategies to try and integrate into your Constructed, and especially, Limited builds