As you increase your skills, make academic discoveries, and work to prove your college is the best but bewaresecond-year knowledge comes with a side of increased danger
However, since most equipment doesnt cost coloured mana to play, if you want your creatures to block flying, its usually easier to give your creatures flying instead, that way, theyll have evasion too
Another benefit of grading is protection, as most companies will send the Pokmon card back in a sealed slab of plastic

--- # Ideal Play Pattern **Early Game (Turns 13):** - Ramp (Sol Ring / Arcane Signet) - Play light disruption - Possibly land Mother of Runes for protection **Mid Game (Turns 46):** - Cast Drana and Linvala - Control the board with removal - Begin deploying Angels/Demons **Late Game:** - Drop Angel of Serenity or Rune-Scarred Demon - Establish lifegain-drain pressure - Close with evasive damage or Sanguine Bond triggers --- # Overall Power Level Casual to Mid-Power Commander (approximately 67/10) Its: - Interactive - Resilient - Strong against creature-heavy tables - Fair and fun without being oppressive --- # Final Impression This deck feels like a classic **Orzhov midrange-control build**: - Disruptive - Methodical - Powerful in the air - Slowly draining opponents while staying safe It will feel strongest in creature-based metas and grindy multiplayer games where your Angels can dominate the battlefield
Green decks can add group hug mechanics to go around with spreading counters
Dont rush into a sale just because youre eager to get rid of your cards