Dredging for six anytime you would draw a card is often akin to drawing six cards for decks that can utilize it effectively, making this a creature worth building decks around
Card advantage comes in many forms, and the best commanders almost always have it Cost and colour identity some commanders are strong because they are relatively cheap and can come down early, while for others its about colours they unlock via their identity, enabling you to play the best cards and overcome any weaknesses mono or two-colour decks can face The Best MTG Commanders This list could easily be three times as long, but its been refined to just 10 of the best commanders MTG has to offer
If you establish any of the myriad loops that cast spells over and over, you win
Many of them functioned mainly as hatebears, while others were simply strong standalone cards, like Siege Rhino
The dilemma puts your opponent up against two clocks at once: Either face down the inevitability of an extra card each turn, or the eventuality that the owner mills a chunk of expensive cards and kills you outright
If not, it's not very good