As for the land-bouncing, it does a couple of cool things here

Alpine Meadow Arctic Treeline Bayou Breeding Pool Canopy Vista Cinder Glade Commercial District Dryad Arbor Eclipsed Steppe Elegant Parlor Festering Thicket Forest Gingerbread Cabin Glacial Floodplain Glittering Massif Godless Shrine Hallowed Fountain Haunted Mire Hedge Maze Highland Forest Idyllic Beachfront Idyllic Grange Indatha Triome Irrigated Farmland Jetmir's Garden Ketria Triome Lush Portico Meticulous Archive Mistveil Plains Murmuring Bosk Overgrown Tomb Plains Plateau Prairie Stream Radiant Grove Radiant Summit Raffine's Tower Rain-Slicked Copse Raugrin Triome Rimewood Falls Sacred Foundry Sacred Peaks Sapseep Forest Savai Triome Savannah Scattered Groves Scrubland Shadowy Backstreet Sheltered Thicket Snow-Covered Forest Snow-Covered Plains Snowfield Sinkhole Sodden Verdure Spara's Headquarters Stomping Ground Sunlit Marsh Taiga Tangled Islet Temple Garden Tropical Island Tundra Turbulent Fen Turbulent Moor Turbulent Steppe Turbulent Wilderness Umbral Expanse Underground Mortuary Vernal Fen Wooded Ridgeline Woodland Chasm Zagoth Triome Ziatora's Proving Ground

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Ragavan, Nimble Pilferer is so significant against these decks because they generally cannot interact with the monkey, which means it can start generating a lot of treasures and allows the fair deck to cast spells and progress the board while also holding up interaction like Counterspell or Archmages Charm for any potential broken plays
This makes it a perfect anti-Universes Beyond tool, but thats hardly its only use case
He operates on what is known as a rip and ship business model