Void and second-spell synergies : Void, a new mechanic primarily found in red-black, rewards you when a nonland permanent leaves the battlefield or a spell is warped this turn
UR: Counter-Burn Control Im used to calling these sorts of decks spellslinger tempo, and the presence of powerful prowess cards like Balmor, Battlemage Captain, along with TWO one-mana burn spells, does seem like the basis for a more explosive and aggressive archetype
In layman's terms, there was a time in Magic when you could cast Waylay during your opponent's end-of-turn step and then attack with the three tokens on your next turn
Its not flashy, but in slower or more Voltron-oriented builds, protecting an important piece with this enchantment can be exactly what you need
For example, if Prowler is blocked by a creature with 4 power, and then an effect gives that creature -3/-0, it won't stop blocking Prowler
Most snow lands are either basic or taplands, so the mana base for a snow deck can be a bit narrow