For all, this is your chance to learn what contributes to effective card design
Heres a bit of a left field deck suggestion: Nine-Fingers Keene wants to get as many different Gates onto the battlefield as possible, so having an instant to assist in that mission will be a sneaky inclusion
This is a continuous trap card that will let players win the duel if they manage to spell out "DEATH" by using the rest of the Spirit Message cards
Then, draw cards until you have 5 cards in your hand
The best Japanese booster boxes are affordable sets with clear chase cards, reliable availability, and at least one SR or better expected per box
While this is your main goal, the deck contains many other sychros that you can use as stepping stones to the bigger monsters if you need to so you avoid having an open field or risk your combos getting completely shut down