I also think Turn Inside Out has real potential to be a $3 common eventually, given the things it does for the decks that run it
The set featured vampires as one of its main tribes, featuring important cards such as Anowon, the Ruin Sage, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Butcher of Malakir, Malakir Bloodwitch, Nirkana Revenant, Vampire Nighthawk, Blade of the Bloodchief, among others
Oh, and that you have enough cards in your hand to ensure a significant hand size when the ability triggers
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The fact that it is a multiplayer game also helps because, even if you dont win yourself, you often find yourself rooting for another friend to win
I dont see how that would help