Disney shared that some of these location cards give bonuses when characters visit them, while others provide benefits just by being in play. Our perception of the location cards is that they arent really necessary, and they didnt seem to add much of a benefit
Agrus Kos, Spirit of Justice Agrus Kos, Spirit of Justices best use is as an aggressive card that can exile suspected creatures
Providing fixing, ramping, and a flying chump-blocker (that can turn into an attacker if your deck packs enough buffs), this thopter is a great team player for any mana-hungry deck
Dryad of the Ilysian Grove can act both as mana ramp and mana fixing
I find that, typically, when you are about to off an Oblivion Stone or a Nevinyrral's Disk effect, at least one other player wants it
Unlike the other Secret Lair sets on this list, there are two copies of each card included, rather than just one: When Can I Order the D&D Secret Lair Cards