Being more challenging to cast sounds like a downside, but Ive always maintained that it doesnt really matter for spells with higher mana values
Adventure game and role-playing game elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total
Also, it's not used nearly as much anymore simply because cards that could remove things in the Spell/Trap zone at the end of your turn, if you go second, are more prevalent nowadays (Cosmic Cyclone, Twin Twisters, Mystical Space Typhoon, etc)
: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game
Two clocks kind of form the 'eyes' of this thing, and what appears to be
Over the years, it has become fair easier to get monsters into the GY, as Link monsters allow players to use numerous material to make powerful boss monsters and set up the GY easily