There's no doubt that our main target for blinking will be MalcatorMalcator itself, but I imagine the first time we plop it down on turn three to get an immediate Golem, followed by another one at end of turn because we played down an artifact land and a mana rock prior to casting it, that folks will be doing all they can to remove MalcatorMalcator, so with that in mind, we're going to want some other Golems that do things when they enter or leave the battlefield
Queue in Espeon VMAX [Evolving Skies], and you are free to only take damage again
Selesnya Aggro | Return to Ravnica Block Constructed | Craig Wescoe, Pro Tour Dragon's Maze/1st Creatures (20) 4 Dryad Militant 4 Experiment One 4 Judge's Familiar 4 Loxodon Smiter 4 Voice of Resurgence Instants (12) 4 Advent of the Wurm 4 Rootborn Defenses 4 Selesnya Charm Sorceries (4) 4 Call of the Conclave Artifacts (1) 1 Civic Saber Lands (23) 9 Forest 9 Plains 1 Selesnya Guildgate 4 Temple Garden Wescoe's deck expertly blended Selesnya cards from both Return to Ravnica and Dragon's Maze in this token strategy
someone is bound to steal and equip a pair of Lightning GreavesLightning Greaves, making something susceptible to removal for upwards of a turn cycle
I want to make it absolutely clear that I do that and you can disregard some of my advice
So we can play one of our 3-cost Tony Tony Chopper s with 4,000 Power or Hiking Bear