Preventing a creature from blocking is the perfect effect for a deck looking to close the game quick, and Plasma Jockey accomplishes that while also swinging in for three and replacing itself with a new card to keep the gears turning
My first reaction was, what kind of adults care about Pokmon
The universal dilemma of the Infiltrator was that few decks that played it wanted to tap out to get him there, but sticking him on the board was so devastating that most opponents would consider themselves fortunate to spend that window of opportunity making him go away as trying to race him with a traditional three- or four-drop was pure folly and playing your own blocker, including your own Shadowmage or something a little bulkier risked a removal spell that would lead into a downward spiral of card disadvantage
This is Solar Recharge, and it comes in Ultimate Rare, giving it that glorious texture
The thumb-notches mean quick access at the table
The Paradox of Iron Hands Cyberse/Link/Effect/LIGHT/Link-2 Markers: Up, Right ATK 1000 2 "The Paradox" monsters "The Paradox" monsters this card points to are unaffected by your opponent's Spell/Trap effects