While the fast lands arent fetchable like the shock lands and Triomes, they can come into play untapped at no cost, provided that you dont have more than two lands in play
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They can smash the idol, destroying an artifact in play, or they can lift the curse, destroying a target enchantment
Simic has many incredibly powerful commanders like Koma, Cosmos Serpent and Aesi, Tyrant of Gyre Strait that draw the tables aggression early to shut them down
Common finishes are huge X-spell into overwhelming advantage or big tempo reset into a dominant redeploy, with examples like Genesis Wave, Finale of Devastation, or Cyclonic Rift as splashy endpoints
While no longer the BDIF, the Charizard ex deck remains a major force in tournament play and has continued to register impressive results even amidst a rapidly shifting metagame