Getting energy for each mana you spend is an insanely good rate, and its a good reason for this on a six drop because getting that kinda generation early is kinda nuts
This should highlight the importance of filling up your deck with sufficient basic Pokemon
It's a token-based aggro deck with the potential to go very wide and attack quickly
My opponent blocks it with [c]Haktos the Unscarred[/c], which has protection from mana value 1
I had never worked on a turn-based or even a tile-based game on Godot, and along with learning these two things I wanted to try and finish a game in a single month I started working on Yu-Gi-Oh 2 in the 1st of january 2024, and in the 30th all the main systems were working, so at least in this aspect I consider this a success (however I kept working on YGO2 after this date, but it was like, testing, balancing, improving the graphics and sounds and things like that) Also there is a "secret" you might need to "REVEAL" that took some additional time to implement lol (check the Options menu) The battle BGMs are from the GOATED game Yu-Gi-Oh: The Falsebound Kingdom
Its a daily act of respect, visibility, and joy