Facilier, Savvy Opportunist 2x Eli La Bouff, Big Daddy 3x HeiHei, Persistent Presence 2x Hercules, Hero In Training 1x Kronk, Junior Chipmunk 3x Kuzco, Wanted Llama 2x Lawrence, Jealous Manservant 3x Lilo, Galactic Hero 1x Madam Mim, Fox 3x Madam Mim, Snake 2x Merlin, Crab 3x Merlin, Goat 1x Merlin, Rabbit 1x Merlin, Shapeshifter 2x Merlin, Squirrel 2x Prince Eric, Dashing and Brave 3x Prince Naveen, Penniless Royal 1x The Huntsman, Reluctant Enforcer 2x The Prince, Never Gives Up 1x Tiana, Celebrating Princess 3x Tiana, Diligent Waitress Item (4) 2x Last Cannon 2x Mouse Armor Action (4) 2x Freeze 2x I'm Stuck
Theres a system in place to help you
Return that creature to your hand at the beginning of the next end step
After an Adventure resolves and the card is exiled, you may play the card from exile but not the Adventure
It might look jarring, but it fits with the overall tone of Duskmourn
Four mana is the gold standard for cards like Coastal PiracyCoastal Piracy, which only draw one card per creature, so StarwinderStarwinder clearly has the edge in this sense