What's special about this version are borderless reprints illustrated by Greg and Tim Hildebrandt (two beloved artists in the fantasy genre) the borderless Poster cards on 20 mythic rare cards from the main set and the chase cards: double rainbow serialized cards from the Realms and Relics Box Topper selection, with just 100 copies of each
That's what happens when you combine Tinker (which could get out the Jar almost immediately) with Megrim (so that your opponent would take 14 damage from a single Jar discard, assuming they could not play any cards in time)
Magic: The Gathering (1993) The fact that Magic: The Gathering (MTG) has been around for three decades makes me feel incredibly old
Okay, with the intro out of the way, let's check out the decks: Limit Break Let's kick things off with the FFVII precon since it's the only one of the four videogames I've actually played so I'm biased towards it
Whether its giving a character permanent buffs to health and attack or an ability that triggers when you do certain actions, the effects seem to be very strong
Many have flying, ward, lifelink, or other defensive abilities that make them hard to remove