For the cost of 4 ink with adding a character, it almost always gains resources or tempo
Doesnt cast Ugin, the Spirit Dragon, Nissas sorcery ramp spells, or Evolutionary Leap, but great at casting Whisperwood Elemental, Oblivion Sower, and Dragonlord Atarka
In a post- Innistrad world with a lot of ways to fill your graveyard quickly, this has really improved in value
While most people are fine with it, some argue that Commander is 'about combat' and cards that stop you from swinging out aren't following 'the spirit' of the format
When you factor in its activated ability, spend (2) to give it +1/+0, it can transition from a chip-damage source into a lethal threat that deals 6 or more damage in a single swing during the mid-to-late game
I bring this up because I feel Making Magic is equally guilty of such a misrepresentation