For just 3RR, this Dragon had hard-hitting, efficient stats as a 5/5 with flying and haste, but what made it a true mythic rare was its formidable enter-the-battlefield effect
Of all the unfair strategies in Cube, the combo pieces of a "reanimator" deck have the most analogs to work with
Worldslayer is best friends with an indestructible wielder, Zurgo Helmsmasher perhaps
Dont get me wrong, I love them mechanically, the idea of incrementally crewing a vehicle that stays crewed and could have multiple levels is sick, but I wish they were also vehicles just for vehicle synergy. fanservice5800, via r/magicTCG Rosewaters comment doesnt fully address these issues
First up is a Moltres, but there are no other basic cards to play
Darmanitan #25Rare $0.80 Darmanitan #21Rare $0.66 Darmanitan #60Rare $6.57 Darmanitan #9Uncommon $0.23 Darmanitan #24Rare $0.24 Darmanitan #35Uncommon $0.08 Darmanitan #35Uncommon $0.04 Darmanitan #14Uncommon $0.12 Darmanitan #16Uncommon $0.04 Darmanitan #18Uncommon $0.19 Grumpig #60Rare $0.45 Golduck (35) #35Rare $0.67 Voltorb #51Common $0.25 Blitzle #56Common $0.32 Petilil #16Common $0.41 Golduck (34) #34Uncommon $0.37 Victini #23Rare $1.06 Tangrowth #6Holo Rare $2.93 Charizard #20Holo Rare $49.14 Electivire #54Holo Rare $1.66