Getting the balance right between enablers and payoffs is crucial in any strategy, and Belle does that work for you
It's unwise to put too much emphasis on week-one success with any archetype, but the Towns deck has been really fun and done quite well in my testing
Most steel decks will want full playsets of these cards to ensure you draw them, especially in a metagame where you know there are lots of aggressive decks
Then you get to the real payoff, Chapter III, which gives another creature you control +X/+X and trample until end of turn, where X is the number of lands you control
*Updated February 18 An error that stated character cards could not move in-between locations was amended
Unfortunately, it just doesnt seem to know what type of strategy it wants to commit to